It also takes a lot of work, and can be incredibly competitive. Think about the garment's intended purpose and how you imagine someone wearing it. Constructing the Mood Board. Not Helpful 0 Helpful
Where does your inspiration come from? It can be anything from friends, family, culture or even a walk down the block. We have an opinion on how clothing should look and fit and we have a passion for it. This installed a passion that has driven me throughout my career. His amazing outfits inspired me to find a way to express my creativity through fashion. I was also influenced by what Dapper Dan from Harlem was doing for high-end streetwear. I now enjoy constructing garments on the sewing machine and seeing the end results of my designs.
First, I grew up with a father who used to work in the textile industry, and a mother who was fond of art. I think that I wanted to mix the two influences! I never imagined I could work in any other sector. Art and fashion are always related, to me. I wanted to make the things I love, through my observations of the world that surround me: You will need to start by drawing the outline of a person in pencil.
Your design will look even more unique on a figure you drew yourself. Trace an image from a book or a magazine, or download one of the hundreds of free croquis templates you can find online.
This will be your guide as you draw. Section 1 starts just under the head, and measures the body from the top of the neck to the middle of the chest; section 2 measures from the middle of the chest to the waist; section 3 from the waist to the bottom of the hips; section 4 from the bottom of the waist to mid-thigh, section 5 from mid-thigh to knee, section 6 from knee to upper calve, section 7 from upper calve to mid-calve, section 8 from mid-calve to ankle, and section 9 measures the foot.
Retrace the figure in dark pen. You are going to need to be able to trace this drawing onto another piece of paper laid on top of it. Trace the figure onto another sheet of paper. For this step you will need to put down the pen and pick up a pencil again. Lay another piece of plain white paper on top of the croquis you just drew. Just lay the croquis onto the lightbox, put the blank sheet of paper on top of it, turn the lightbox, on, and trace away.
Start sketching your design. Start with more general things like the basic shape of the garment, and gradually add details as it takes form. When you are satisfied, retrace the whole drawing in pen. You can use whatever drawing materials you want for this step. Markers and colored pencils work particularly well, since they lend themselves to layering. Start with the lightest colors you plan on using, and shade in larger areas with long, consistent strokes that move in the same direction as the fabric.
Gradually incorporate darker colors, patterns, and shadow as you go. Now that you have a croquis, starting a new design should be much faster.
Just trace the figure, and get going. You will need a dressmaking dummy to be able to see the garment as you work on it, and make sure it fits a human form.
This will create a stiff duct tape form in the shape of your body. Remove it by cutting it down the side, from your hip to your armpit, and then up along the sleeve. Tape back over the cut to make the form whole again.
Stuff it with newspaper, and close up the bottom, neck, and sleeves with more duct tape. You can decide whether to keep the arms, or cut them off. Draw your pattern on butcher paper.
Use a pencil in case of mistakes, and label each section to avoid confusion later. You can waste a lot of time with a single mistake. You do need to be able to envision how your garment will be put together, however, and have the skills to execute it. Recreate the pattern on muslin.
Lay the butcher paper pieces of your pattern onto muslin, and trace them. Cut these out too, and pin them into the basic shape of your garment. Introduce your pinned muslin garment to your sewing machine. Remove the pins, and put the garment on a mannequin, or on your own body if you are designing for yourself.
Look at how it fits. Think about the shape. Take notes, make sketches, draw on or cut the muslin, or whatever helps you make sense of the changes you want to make. Decide what your next step is. How close is the mock-up to what you had envisioned?
Are you ready to move forward with this design? Do you need to make another before you try it with nicer fabric? Depending on how your mock-up looks, you may want to go back to the drawing board completely, or you may be ready to move on to sewing the actual garment. Move on to the real thing. Proceed as you did with the muslin mock-up.
Make sure you buy more fabric than you think you need, give yourself lots of extra time, and always double-check your measurements. Things will not always go according to plan. Be prepared to problem solve, or tweak your design as you go. Sometimes the most exciting innovations come from mistakes. Document your work in photographs as you go. This is how you will sell yourself as a designer as your career progresses. Keep in mind that you want to showcase your versatility, while also demonstrating that you have a unique voice and point of view.
The way you present your work plays a huge roll in the impact it creates. Are there independent clothing boutiques in your area that sell clothes with an aesthetic similar to yours? Are there websites that sell clothes that remind you of your own? Try to find designers doing work that reminds you of yours, or of what you would like your designs to evolve into. Some websites will fabricate your designs for you, if they or their users are sufficiently impressed.
If you want to sell your clothes, the world must know about your genius. Almost anyone can design a beautiful website these days; use a platform like Squarespace to create a site to display your portfolio. Keep it simple and elegant. You want to the focus to be on your clothing design, not your web design. Develop a social media presence. Get on Twitter, Facebook, Instagram, Tumblr, the works.
You need to get eyes on your work, above and beyond all else. Worry about selling things later. Right now, you need to create a buzz. You will need to have a bank account and an adult who can assist you. Sell small things first and see how your customer base responds. Not Helpful 0 Helpful In fact, the younger you start learning to design and construct, the better your chances of becoming a successful designer.
Not Helpful 0 Helpful 8. Search online "website creator" and you will get plenty of results - although you may have to pay to have one. For those who want to keep it as low a cost as possible, there are sites such as Weebly or SimpleSite that will create it for free - but you have to pay if you want to upgrade the website.
Get one FREE month of unlimited access! Would you recommend this class to other students? Where Fashion Design Begins. Finding Inspiration Part 1. Finding Inspiration Part 2. Constructing the Mood Board. Defining Your Consumer - Part 1. Defining Your Customer - Part 2. Translating Ideas into Design. More Design Classes on Skillshare. About This Class In this class you'll learn the very first step of fashion design: What You'll Learn Finding Inspiration.
The inspiration for the collection is more about the mood that the images evoked, rather than the dress of the period and the time itself.“ — Nicky Zimmermann, Creative Director, ZIMMERMANN. Inspiration can be a fickle thing. Most designers, when lacking ideas, turn to design galleries to find ideas. But there are a few problems with that approach. The most obvious is that when taking inspiration from similar mediums, there’s a fine line between “inspired by” and “copied”. If you are even thinking of starting your own clothing line, the following t-shirts should serve as a great example of what high quality is. All of the t-shirts we collected are some of the most creative designs we have stumbled upon.